Pixel Dust Renders

2012

Octahedron Three, 2012
Octahedron Three, 2012
30 x 30 inches
Upright Dodecagon Ring, 2012
Upright Dodecagon Ring, 2016
24 x 24 inches
Glass Box V, 42 x 42, faux frame, 2012
Glass Box V, 2012
42 x 42 inches
NuRing, 2012
NuRing, 2012
4 x 4 inches
Octahedron Three, 2012
30 x 30 inches
Upright Dodecagon Ring, 2016
24 x 24 inches
Glass Box V, 2012
42 x 42 inches
NuRing, 2012
4 x 4 inches
Copper Slab, 2012, 42 x 42
Copper Slab, 2012
42 x 42 inches
Cycloid Ring Three (Pink + Green)
Cycloid Ring Three (Pink + Green)
42 x 42 inches
Two Rims, 2012
Two Rims, 2012
42 x 42 inches
Staurolite Shape II (Glass On Checkerboard) 2012
Staurolite Shape II (Icy Cross), 2016
16 x 20 inches
Copper Slab, 2012
42 x 42 inches
Cycloid Ring Three (Pink + Green)
42 x 42 inches
Two Rims, 2012
42 x 42 inches
Staurolite Shape II (Icy Cross), 2016
16 x 20 inches
Intersection Three, 2012
Intersection Three, 2012
36 x 36 inches
R-V Holed Cube SSS XII
R-V Holed Cube SSS XII
42 x 42 inches
Upright Dodecagon XII, 2012
Upright Dodecagon XII, 2012
36 x 36 inches
Another Glass Box XI, 2012, 36 x 36, faux frame
Another Glass Box XI, 2012
36 x 36 inches, faux frame
Intersection Three, 2012
36 x 36 inches
R-V Holed Cube SSS XII
42 x 42 inches
Upright Dodecagon XII, 2012
36 x 36 inches
Another Glass Box XI, 2012
36 x 36 inches, faux frame
Staurolite III, 2012, 42 x 42
Staurolite III, 2012
42 x 42 inches
Green Holed Cube, 2012, 42 x 42
Green Holed Cube, 2012
42 x 42 inches
Mazzocchio 12 (Yellow), 2012
Mazzocchio 12 (Yellow)
36 x 36 inches
Mazzocchio Twelve 42 x 42
Mazzocchio Twelve
42 x 42 inches
Staurolite III, 2012
42 x 42 inches
Green Holed Cube, 2012
42 x 42 inches
Mazzocchio 12 (Yellow)
36 x 36 inches
Mazzocchio Twelve
42 x 42 inches
Coppe rSlab II, 2012, 14 x 23, Pixeldust render, faux frame
Copper Slab II, 2012
14 x 23 inches
Front Cube, 2012, 42 x 42
Front Cube
42 x 42 inches
Upright Dodecagon VIII
Upright Dodecagon VIII
36 x 36 inches
Copper Slab II, 2012
14 x 23 inches
Front Cube
42 x 42 inches
Upright Dodecagon VIII
36 x 36 inches

Ron does not use the “agent” known as Artificial Intelligence (A.I.) to create his 3D digital Pixel Dust renderings. He uses an Apple computer, mouse, and Cinema 4D software, which are tools.