Pixel Dust Renders
2012
Octahedron Three, 2012
30 x 30 inches
Upright Dodecagon Ring, 2016
24 x 24 inches
Glass Box V, 2012
42 x 42 inches
NuRing, 2012
4 x 4 inches
Copper Slab, 2012
42 x 42 inches
Cycloid Ring Three (Pink + Green)
42 x 42 inches
• Two Rims, 2012
42 x 42 inches
Staurolite Shape II (Icy Cross), 2016
16 x 20 inches
Intersection Three, 2012
36 x 36 inches
• R-V Holed Cube SSS XII
42 x 42 inches
Upright Dodecagon XII, 2012
36 x 36 inches
Another Glass Box XI, 2012
36 x 36 inches, faux frame
Staurolite III, 2012
42 x 42 inches
Green Holed Cube, 2012
42 x 42 inches
Mazzocchio 12 (Yellow)
36 x 36 inches
Mazzocchio Twelve
42 x 42 inches
Front Cube
42 x 42 inches
Upright Dodecagon VIII
36 x 36 inches
Ron does not use the “agent” known as Artificial Intelligence (A.I.) to create his 3D digital Pixel Dust renderings. He uses an Apple computer, mouse, and Cinema 4D software, which are tools.