Pixel Dust Paintings

2012

Octahedron Three, 2012
Dodecagon Tube, 2012
Glass Box V, 42 x 42, faux frame, 2012
NuRing, 2012
Octahedron Three, 2012
30 x 30 inches
Upright Dodecagon Ring, 2016
24 x 24 inches
Glass Box V, 2012
42 x 42 inches
NuRing, 2012
4 x 4 inches
Copper Slab, 2012, 42 x 42
Cycloid Ring Three (Pink + Green)
Two Rims, 2012
Staurolite II (Glass On Checkerboard) 2012
Copper Slab, 2012
42 x 42 inches
Cycloid Ring Three (Pink + Green)
42 x 42 inches
Two Rims, 2012
42 x 42 inches
Staurolite Shape, 2016
16 x 20 inches
Intersection Three, 2012
R-V Holed Cube SSS XII
Upright Dodecagon XII, 2012
Another Glass Box XI, 2012, 36 x 36, faux frame
Glass Staurolite, 2016
16 x 20 inches
R-V Holed Cube SSS XII
42 x 42 inches
Upright Dodecagon XII, 2012
36 x 36 inches
Another Glass Box XI, 2012
36 x 36 inches, faux frame
Staurolite III, 2012, 42 x 42
Green Holed Cube, 2012, 42 x 42
Mazzocchio 12
Mazzocchio Twelve 42 x 42
Staurolite III, 2012
42 x 42 inches
Green Holed Cube, 2012
42 x 42 inches
Mazzocchio 12 (Yellow)
36 x 36 inches
Mazzocchio Twelve
42 x 42 inches
Front Cube, 2012<br />
42 x 42
Upright Dodecagon VIII
Front Cube
42 x 42 inches
Upright Dodecagon VIII
36 x 36 inches

Ron does not use the “agent” known as Artificial Intelligence (A.I.) to create his 3D digital Pixel Dust renderings. He uses an Apple computer, mouse, and Cinema 4D software, which are tools.